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HOVER SLUG

My Hover Slug project was inspired by a giant snail I found in the garden in California. 

I designed, modeled, textured, rigged, animated and rendered the Hover Slug using Zbrush, Maya, Mari and Substance Painter.  I modeled and textured most of the Droid Repair Shop set and background elements.

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Special thanks to Miguel Ortega for help with look development and compositing in Nuke.

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Shout out to Ben Ramos for the Tachikoma model on the bench in the background.

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I utilized droid models and kit bash elements  sourced from TurboSquid as background filler.

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